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Mobile Games Talent Intelligence Report June 2026

Neon River is pleased to present the June 2026 edition of the Mobile Games Talent Intelligence report.

This report analyses hiring, retention and workforce trends across 30 of the largest mobile games companies in EMEA. Drawing on extensive talent market data, it provides insight into how leading studios are growing, where they are hiring, and how talent is moving across the industry.

This edition includes:

  • An expanded roster of 30 companies, up from 20 in the previous report
  • Detailed company profiles, including hiring activity, geographic expansion and key sources of talent
  • Rankings of leading mobile games companies by headcount growth and employee retention
  • Analysis of how hiring and retention trends have evolved compared to previous editions

As competition for talent continues to intensify, understanding workforce dynamics has never been more important. We hope this report provides valuable insight for leaders across the mobile games industry.

To download the full report in PDF form, please click here .

This report is part of Neon River’s Mobile Games Talent Intelligence series. Visit the hub page to see the latest edition and previous reports.

Methodology

Our talent intelligence report focuses on mobile games companies across EMEA with the highest headcounts.

We profile each company in terms of their history, key games and leadership team.

About Neon River

Neon River is an executive search firm with deep experience of working with mobile game companies.

We’ve worked with studios including King, Miniclip, Wooga, Ten Square Games and Metacore.

We have only used data on employees based in Europe, Middle East and Africa (EMEA) and candidates based outside of these geographies are not counted as part of our statistics.

The data in this report is based on data from LinkedIn and it is worth noting that whilst many people have a LinkedIn profile, not every employee of every mobile games company has an accurate, up to date profile. It is best therefore to view the statistics within this report as being indicative of patterns and trends rather than being wholly accurate and complete statistics to be taken as fact.

The data used in this report has been collated during June 2026, and we will provide updated reports every six months.

Statistics

Top 30 Companies by Headcount

Ranked by EMEA headcount
Employees • YoY % • Attrition
Ranking Company Name Number of employees Year-on-Year Growth Attrition
1st King 3,117 +0.2% 10%
2nd Playtika 2,692 -17% 27%
3rd Moon Active 1,779 -12% 21%
4th Gameloft 1,519 +4% 10%
5th Scopely 1,429 +11% 11%
6th Supercell 1,419 +23% 5%
7th Plarium 1,272 -5% 11%
8th Playrix 1,229 -19% 33%
9th Voodoo 818 +10% 26%
10th Miniclip 622 +2% 10%
11th Vizor Games 565 -5% 15%
12th SuperPlay 542 +15% 13%
13th Rovio 530 -3% 20%
14th Product Madness 500 +4% 14%
15th SciPlay 447 +2% 9%
16th Voki Games 414 -2% 10%
17th Dream Games 407 +30% 9%
18th= OUTFIT7 390 -2% 13%
18th= Tripledot 390 +23% 11%
20th PAPAYA 389 -2% 19%
21st Homa 385 +3% 17%
22nd Huuuge 335 -0.3% 11%
23rd Zynga 318 +21% 14%
24th= Azur Games 314 -5% 27%
24th= SocialPoint 314 -0.3% 12%
26th Nordeus 311 +5% 10%
27th Wooga 291 -16% 29%
28th Nordcurrent 284 +6% 7%
29th Ten Square Games 272 +5% 12%
30th Tactile Games 210 -5% 18%
Statistics

Employee Growth and Attrition

Talent Intelligence – Year-on-Year Growth vs Attrition

Which companies are performing the best in terms of employee growth and attrition in the last 12 months?

Statistics

Changes in Employee Growth and Attrition

Talent Intelligence – Year-on-Year Change in Growth vs Attrition

Which companies’ employee growth statistics have improved or declined since our last Talent Intelligence report in December 2025? As we have increased the number of featured companies in this report from 20 to 30 - we cannot include all the companies in this analysis.

Statistics

Hires by Country

Talent Intelligence – Year-on-Year Change in Growth vs Attrition

Which countries have seen the greatest volume of hiring in the past 12 months?

Statistics

Fastest Growing Companies by Headcount

Ranked by YoY employee growth
YoY % • Previous place
Rank Company YoY % Previous place
1st Dream Games +30% 3rd
2nd= Supercell +23% 1st
2nd= Tripledot +23% 13th
4th Zynga +21% 6th
5th SuperPlay +15% New
Statistics

Employee Retention Top 5 Companies

Ranked by attrition (last 12 months)
Attrition • Previous ranking
Rank Company Attrition Previous ranking
1st Supercell 5% 1st
2nd Nordcurrent 7% New
3rd= Dream Games 9% 6th
3rd= SciPlay 9% 14th
5th Nordeus 10% 3rd
Insight

Analysing the Data

The latest data suggests that the mobile games talent market is recovering, but unevenly. Growth has returned at a number of leading studios, although it is now far more selective than during the post-Covid hiring boom. The strongest signals come from companies that are expanding headcount while keeping attrition under control, rather than from those simply adding employees at pace.

Supercell remains the clearest example of this balance, combining 23% year-on-year headcount growth with just 5% attrition. Dream Games also stands out, with the highest growth rate in the table at 30% and attrition of only 9%. Scopely, SuperPlay, Tripledot and Zynga also show strong hiring momentum, suggesting renewed confidence among some of the sector’s best-positioned operators.

However, the data also shows that growth is not translating into stability everywhere. Voodoo has returned to growth, but attrition remains high at 26%, while Playtika, Playrix, Moon Active and Wooga all show headcount decline alongside elevated attrition. This points to a market where restructuring, portfolio pressure, relocation effects and slower category growth are still shaping talent outcomes.

Geographically, hiring remains concentrated in a relatively small number of markets. Israel and Spain lead the country-level data, followed by the UK, Poland, the US, Türkiye and Finland. This reflects the continued strength of established mobile games hubs, but also the increasingly international nature of hiring across the sector. Companies are no longer relying on a single domestic talent pool, and growth is being distributed across a wider set of specialist markets.

Despite these challenges, one encouraging signal is that overall headcount growth across many leading studios has resumed. In a tough post-Covid market characterised by funding caution and efficiency drives, the fact that multiple companies are once again growing teams suggests renewed confidence in product pipelines and long-term prospects. Growth may be more selective than in previous cycles, but it is increasingly deliberate and role-critical.

The change in growth and attrition rates also shows how mixed the recovery remains. Some companies are improving on both measures, with stronger growth and falling attrition, while others are still seeing weaker growth and rising churn. This makes retention an increasingly important indicator of organisational health. In the current market, the companies best placed for long-term success are not just those hiring again, but those able to grow without losing too much of the talent and experience they already have.

At Neon River, we work closely with mobile games companies navigating exactly these conditions. With deep experience hiring senior leaders for studios including King, Miniclip, Wooga, Ten Square Games and Metacore, we support teams as they balance growth, retention and leadership quality - helping them build organisations that can scale sustainably even in more demanding market environments.

To download the full report in PDF form - please click here .

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