ALVARO DUARTE
Career History
Voodoo is one of the world’s largest mobile games publishers, known for shaping the hyper-casual genre and expanding into casual and hybrid titles. Álvaro Duarte serves as Vice President of Live Games, leading the performance and growth strategy for Voodoo’s global portfolio. His role involves overseeing live operations, driving user engagement and retention, and ensuring the continued success of the company’s most popular titles across multiple platforms.
Duarte has more than fifteen years of experience in the mobile games sector. Before joining Voodoo, he spent over six years at King, where he was responsible for the company’s Barcelona studio, helping to deliver and scale some of its major releases. Earlier in his career, he worked for Gameloft, where he played a key role in building and managing the company’s studios across Asia, including in Japan, Korea and New Zealand. His expertise in game design, operations and team development has positioned him as one of the leading product-focused executives in the industry.
About Voodoo.io
Founded in 2013, Voodoo has become one of the world’s largest mobile gaming publishers, combining creative development with data-driven production. The company’s portfolio includes hyper-casual hits such as Helix Jump, Paper.io and Crowd City, as well as newer successes like Mob Control and Collect Em All, which reflect its shift toward deeper, more engaging gameplay.
Voodoo reported revenue of around €623m in 2024, representing annual growth of about 20 percent. Its titles have accumulated over 8bn downloads, and the company maintains roughly 150m monthly active users. Alongside its internal studios, Voodoo supports a large network of independent developers through its publishing platform, which provides analytics, monetisation and creative tools. The business continues to expand into lifestyle and entertainment apps, strengthening its position as a major player in the global mobile market.
Mob Control